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|Supreme Chancellor Chris LS Profit Virtual Block 07 |
| Rating||(5) | Read Reviews|
| Author|| Chris "Darth Crith" Menzel (Subscribe to this member)|
| Description|| |
| This deck played 5:0 (including the Final Confrontation) at the European Championship for me. |
| Submitted|| September 23, 2010|
| Cards|| |
| 9 Starting Cards|
1 Anger, Fear, Aggression (V) - Starting Effect
1 You Can Either Profit By This / Or Be Destroyed Objective
1 Tatooine: Jabba's Palace
1 Jabba's Palace: Audience Chamber
1 Han (V)
1 Heading for the Medical Frigate
1 Seeking An Audience (V)
1 Quick Draw (V)
1 I Must Be Allowed To Speak (V)
1 A Tragedy Has Occurred
1 Affect Mind (V)
1 Aim High
1 Battle Plan
1 Don't Do That again
1 Do Or Do Not
1 Let's Keep A Little Optimism Here (V)
1 Planetary Defenses
1 Simple Tricks And Nonsense (V)
1 The Professor (V)
1 Ultimatum (V)
1 Your Insight Serves You Well (V)
3 Luke Skywalker, Strong in the Force (V)
3 Obi-Wan Kenobi (V)
1 Princess Leia (V)
1 Corran Horn
1 Chewbacca, Protector
1 Lando with Vibro Axe
1 Yoda, Great Warrior (V)
2 Padme Naberrie (V)
1 IL-19 (V)
1 Artoo, Brave Little Droid (V)
1 Threepio With His Parts Shown
1 Admiral Ackbar (V)
1 Starships / Vehicles
1 Home One
1 Hoth: Echo Command Center (War Room)
1 Home One: War Room
1 Farm <>
1 Anakin's Lightsaber
1 Leia's Blaster Rifle
1 Luke's Lightsaber
1 Obi-Wan's Lightsaber
1 Obi-Wan's Journal
1 Luke's Bionic Hand (V)
1 Tatooine Utility Belt (V)
1 Imperial Atrocity (V)
1 Eject Eject & Imperial Atrocity (V)
1 Sai'torr Kal Fas (V)
1 Lightsaber Proficiency
2 Let The Wookie Win (V)
2 Don't Forget The Droids (V)
2 Rebel Leadership (V)
2 A Jedi's Resilience
1 Nabrun Leids
1 Run Luke Run!
1 Impressive, Most Impressive (V)
1 Jedi Levitation (V)
1 Sorry About The Mess & Blaster Proficiency
1 Out Of Commission & Transmission Terminated
1 Blaster Deflection
1 Gift of the Mentor
1 Clash of Sabers
| Strategy|| |
| The only thing I would definitely change would be Lars Moisture Farm (V) versus the standard Farm I have in there. No idea what I was thinking to be honest. |
Otherwise I shamelessly copied this deck from what others play in regard of Profit. It may well be the first deck I ever played at the tourney, which I copied. Maybe I should do so more often. ;o)
I actually made an Excel Sheet of the decks Dirk (Uber-Obi) and Angelo (gravity shadow) use, as well as Johnny Chu, Justin Desai and the MCP 2008 winning decks and compared card for card what everybody used.
I Must Be Allowed To Speak (V):
I decided to go with that instead of Rycar Ryard (V), because I really, really like the tricky tech to search my used pile for stuff. You can only do it once per main character, but it helps a lot. Thatís why I only use 3 Luke SITF (V), and still managed to deploy him up to 5-6 times in my games (once retrieved with Han, Resilience, Seeking An Audience). Huge card for me. I took out Rycar completely, because I usually got my stuff anyway.
Home One and Admiral Ackbar:
Dirk and me discussed that a week before Europeans, and it was basically his idea. Deploy Ackbar at the Home One: War Room (always pull it first) to deploy the Home One for 5 Force less. Then move Ackbar for free (I looked it up) to the pilot spot. In my game against (second place) Kristoffer I waited a turn and deployed virtual Ackbar and the Home One in one turn and added another destiny with Rebel Leadership. 3 destinies against a lone Black Leader in Galenís Fighter does hurt a lot. To be honest, we both did not expect this to be as effective as it proved to be. Dirk didnít even bother putting it into the deck, and I just wanted to try it. Itís a might in space though, and additional pilots like Leia and Corran Horn can at least help you to hold a system against Zuckuss or Lateral Damage.
Character and Weapon Choices:
Boushh can be used as an undercover spy, or simply as a spy to kick a lone Imperial out of, sayÖ a Bunker. Thatís why Anakinís Lightsaber is in there as well as the gun. It was also a last minute addition, and with 2 Leias in there, it was not one I regretted. Chewbacca Protector (non-V!) is very expensive for 5 force (I just got him out once with Leia), but cancels General Veers game text. You really get to kick opponents AT-ATs outta the game with this deck. Deploy Yoda, deploy Chewie (check used pile for 10 cards), they try to Trample (grab if necessary), use Yodaís sensing ability to get rid of the Trample, cancel Veers game text, battle, draw 2 destiny because Yodaís with a Wookie, and see them go. Donít be afraid of Walkers with this deck. Leiaís gun also shoots vehicles.
I would probably exchange Vibro Lando against Screaming Lando (non-V) these days.
Let The Wookie Win (V) actually gives you another shot at getting stuff you did not find in used pile.
Rebel Leadership (V) is a beast with the addition of Ackbar. You can also use the add or prevent a destiny part with Obi-Wan Kenobi (V), just canít search for him. Gift Of The Mentor works with Obi or Yoda, so thatís also twice nice. Donít Forget The Droids (V) is key to a beatdown. You can actually do that 3 times per game (then youíre out of droids). All the other stuff works well, and I would have loved to have another copy of one or the other interrupt in there. I decided to leave all bonus copies, and all retrieval out to make it extra aggressive, and it worked.
61st Card choices:
If we could use 61 cards, I would include Tanus Spijek (V) for additional damage and spy possibilities, and maybe Iíve Got A Bad Feeling About This (because of the huge beat down potential). I would also love to have an On The Edge in there.
HOW TO PLAY IT:
Deploy Sai'torr Kal Fas (V), and look through your deck to find out how many Rebel Leadership (V) and/or War Rooms are in there. If all 4 cards are in there, your life sucks (check if your 2 Let The Wookie Wins are in there then). If you see that one of those cards is in your force pile, you may want to deploy a main character (Luke, Leia) at the end of your deploy phase to look for the card in your used pile and deploy it for future activation. Remember, you want the Home One War Room first.
Also, deploy the Farm if itís in there.
Next couple of turns, deploy Obi as soon as you can outside the Audience Chamber (AC) and start draining, which he can because he doesnít care for objective restrictions. If they start with 2 aliens in the AC (usually Mara and Dr. Evazan combo), you can also save a turn and battle them, hopefully with some overflow. You should be able to draw at least 2 destinies each battle. Skywalkers, Gift, Leia (with Han or Vader), Yoda (with Chewie), Lando (on Tatooine), Ackbar in space, Rebel Leadership with Ackbar or Obi) all add battle destinies, and Luke adds a power/attrition destiny with his saber.
You have several ways to cancel Barriers and stuff (Skywalkers, Yoda, Impressive), and the sneaky battle stuff (Sorry Bout Da Mess, Clash, Donít Forget The Droids). If you ever are in need of a particular card, donít forget Let The Wookie Win, Jedi Levitation (V), Threepio and I Must Be Allowed To Speak to help you get your stuff. Also, remember to pay for all other stuff first (retrieval cost, non-mains cards, etc) before playing your characters that allow you to take a card from used pile. More to choose from then. I love the endless possibilities in this deck.
Another advantage is that it usually always plays the same. Unless you end the game early by providing a big beat down (often enough, when they start with something in the AC), you will flip at some point (make sure you occupy 2 battlegrounds to satisfy Come Here You Big Coward shield), and then try to spread, drain and damage them to death. Your maximum drains are at 3 sites for 2 each, if all your guys (Leia, Luke and Obi) have their sabers. Ideally youíd want Luke at the middle site, if you have Run Luke Run in hand, and a droid at each site as well (with Donít Forget The Droids in hand).
Lightsaber Proficiency would add another +1 to a drain. You can do up to 5 damage from your objective (it doesnít have to be Tatooine battlegrounds), and if the Tatooine Utility Belt (V) is out, it would have to come from reserve deck. Plus another 2 damage from Padme (and as I learned they donít even have to be at different sites, itís the Skywalkers that count). With a maximum of 7 in drains and 7 in damage (in reality you do about half of that and that still hurts a lot), you usually do more damage than they do, so they are forced to do something stupid at some point.
The last line of Seeking An Audience (V), should be saved to get Han back into hand. I usually try to only use it for Luke or some-one, if I expect it to end the game.
You want to deploy Obi as fast as possible to make them lose force, too. You can retrieve the 5 force later, or you will out drain and damage them outside the AC, while they pile up inside and do no damage. We tested cancelling the Visage, which Corran, Boushh and Out Of Commission & Transmission Terminated do, but in the beginning, I would rather have them lose force. Not sure what official protocol is here. :o)
Hunt Down (V)
In all our test games, Hunt Down (V) lost to Profit. I talked to some other (real good, but unnamed) players, and they all said the same. I read in some Worlds report that HD (V) kicked Profitís butt, but cannot for the heck of it imagine how. The (ahem) Euro Emperor Hunt Down was build especially to kill Profit, but with the standard version I donít see it.
We put Anakinís Lightsaber in there to attack in the Bunker with Boushh. Unless you have the perfect starting hand, I would probably save force for a turn, and battle them either in space, or with Boushh (and ideally Luke and a droid) in the Bunker. Emperor Palpatine can also only use his Force Lightning once, and great-sensing Yoda for additional protection would be cool. The Emperor (V) sucks more, but your guys do some serious hurting, too. Iíve only had 2 test games with this, and won them both, if I remember correctly, and that was before adding Anakinís Lightsaber and space package. Should be beatable.
When we tested this, I found that it was best to just save force, and make Watto go away for 8 force. Itís expensive and slows the game down, especially when you do it 2-3 times, but he has to start over and over again, too. In the end you will finally be able to beat him down with probably Luke. I would also rather lose 2 in the beginning, and retrieve them later with Han (V) freed, and out drain and damage the flying blue little bastard.
Satisfying the Ultimatum shield will be key here to protect yourself against Maul mega drains. Otherwise you again do more damage than they, and can lock them down completely in end game, if you deploy a Jedi (Obi or Yoda) there and have some tracked destinies up.
Carbon Chamber Testing / IG-88 Superstar
Only played this matchup once, but from that experience Iíd say, try to kill IG-88 as soon, but definitely as sure as possible (meaning, get your beat force together, Obiís Journal, a droid or spy, add at least 1 destiny, and make him die from attrition even if only 1 character survives). After cleaning him out, you can move any survivors to the Carbon Chamber, retrieve after freeing Han, and start your normal game. Oh yeah, give Corran Horn at the start, if you have to.
Never played against it, but it should be possible to beat those nasty Destroyer Droids down. Donít Forget The Droids to keep them from firing, and especially donít forget Artoo to give them 4 direct damage. The Home One can also keep up with the Blockade Flagship. Like I said, I never played against this deck, so it may give you trouble, which I cannot see yet. Iím sure some Berlin guys will show me soon.
Other deck types:
The above were the ones we recently tested, but Dirk has played a version of Profit on and off for years now, and it always did well. Against most decks you out drain and out damage them, so that should be your main goal. Any mains and toys decks (Bring Him Before Me, Combat Readiness (V), starts, Agents Of The Black Sun, etc) I would just play it out.
Heavy space decks (big blue, TIEs, SYCFA, etc) can actually give you a hard time, if they manage to do more damage then you. If they are clever, and donít come to you, they may win the damage race. Uber-Obi usually won this with very few force. The space package can give you a little advantage here, but be very careful of Lateral Damage. Princess Leia (V) as an additional pilot against Vader is nice, since she adds a destiny.
Vehicles are somewhat screwed, as I mentioned above. Tanks are especially affected, because they can also be hit by your lightsabers, but attrition usually kills AT-ATs as well. Donít forget to use Lukeís Bionic Hand (V) during battle to get Heading For The Medical Frigate for adding the 1 to your battle destiny that often is needed to break a Walkers immunity. Mechanical Failure could further be added, if vehicles are popular in your area.
Dark Senate loses against this in our experience, and RallOps I cannot say. Iíve especially put the Letís Keep A Little Optimism Here (V) shield in to deploy cheap to Ralltiir if necessary, but havenít played it yet.
So, still a long strategy section for a deck that has been posted in many variants before.
Hopefully, even long time players have found at least one interesting new idea here. Then I did my job. And I guess 5:0 at Europeans speaks for itself. The Dark Side Deck will follow soon.
May The Force Be With You
Euro Emperor and Euro Champion 2010
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